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Jeu Example 2 - Including Rotation and Acceleration

Example 2 - Including Rotation and Acceleration

About "Example 2 - Including Rotation and Acceleration" :
This is my second example using 45 lines of code. As you can tell the coding is a lot more advanced and includes rotation and friction.


Thanks people and send me money . Ill use it wisely :)


After comments im including the code i put on the car to enable the movement


onClipEvent(load){

var speed = 0;

}


onClipEvent (enterFrame) {

if(Key.isDown(Key.UP)){

speed += 1.5;

}

if (Key.isDown (Key.RIGHT)) {

if (speed < 5 && speed >= 0) {

_rotation += 2 * speed;

} if (speed < 0) {

_rotation += 7.5 * speed / 15;

} else {

_rotation += 7.5;

}

speed *= 0.95;

}

if(Key.isDown(Key.LEFT)){

if (speed < 5 && speed >= 0) {

_rotation -= 2 * speed;

} if (speed < 0) {

_rotation -= 7.5 * speed / 15;

} else {

_rotation -= 7.5;

}

speed *= 0.95;


}

if(Key.isDown(Key.DOWN)){

speed -= 0.8;

}

speed = speed * 0.98;

x += Math.sin (rotation * Math.PI / 180) * speed;

y += Math.cos (rotation * Math.PI / 180) * -speed;

if (Math.abs (speed) > 20) {

speed = 20;

}

if (speed < -10) {

speed = -10;

}

if (Key.isDown (Key.CONTROL)) {

speed -= speed / 10;

}

}


Enjoy.


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