UPDATE: the game is actually playable! not fun, sure, but you?ve got stats and can affect the game world and stuff.
Okay, so I?ve been working on a number of procedural world generation things for a while, and I finally sat down and put some of it together.
This randomly generates a series of nearby -but not directly connected areas, and then runs a simulation on them. Inside, each area has some procedurally generated terrain.