This will probably be upgraded over the next few months to include more stuff.
This is a rewrite of my first Rubber Band Test, with more organized code and with a bit added to make it behave like a spring.
Yes I know it has less features than the other game, but they had to be gutted to help me reorganize and rewrite some of the code. More will be added later.
100fps with no lag. :D
1st and second lines of text are the ?spring? values. They?re what make it springy.
3rd line is distance from mouse.
4th line is angle.